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When We Made Hollow Knight - MCV/DEVELOP

When We Made Hollow Knight - MCV/DEVELOP

Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them
Goat Simulator, Snake Pass and Superhot all have something in common: they are very successful games whose lives started during a game jam.And Hollow Knight can now join that club too.Having released

I drew a diagram of the lifecycle of vessels : r/HollowKnight

The Metamorphosis of Hollow Knight, with Team Cherry, Aussie Developer Interview - Nintendo

Screams into the Void — The Hollow Knight Wiki has a New Home

Hollow Knight - An Adventure Game

Silksong is Being Developed in Unity

What Makes HOLLOW KNIGHT So Great !?

Eibon-W-Walde] Team Cherry team designed as Hollow Knight characters (this time including two more members of the dev team). : r/HollowKnight

Alfie Bramley - Hollow Knight: Rootspire - A Visual Essay

Hollow Knight Beta, Hollow Knight Wiki

Hollow Knight - An Adventure Game

Atmosphere and Motivic Development in Hollow Knight's Soundtrack