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4 Design Tips you NEED in 2021. Tip 1: Take Clash Royale Gameplay…, by Jeff Witt, ggDigest.com

4 Design Tips you NEED in 2021. Tip 1: Take Clash Royale Gameplay…, by  Jeff Witt, ggDigest.com

There is a lot to admire about Clash Royale. It’s smooth hand-movement controls make deploying spells and units feel very natural. It’s chest system creates an organic method of session control that…

Supercell Plays by a Different Set of Rules, by Jeff Witt, ggDigest.com

Warpath offers Insights into why Lilith is Killing it!, by Jeff Witt, ggDigest.com

What Makes a Feature a Monetization Feature?, by Jeff Witt, ggDigest.com

The Battle Pass Q&A you didn't know you Needed, by Jeff Witt, ggDigest.com

Warpath offers Insights into why Lilith is Killing it!, by Jeff Witt, ggDigest.com

Understanding Content Inflation: How to avoid it and when to Use it, by Jeff Witt, ggDigest.com

4 Design Tips you NEED in 2021. Tip 1: Take Clash Royale Gameplay…, by Jeff Witt, ggDigest.com

4 Design Tips you NEED in 2021. Tip 1: Take Clash Royale Gameplay…, by Jeff Witt, ggDigest.com

4 Design Tips you NEED in 2021. Tip 1: Take Clash Royale Gameplay…, by Jeff Witt, ggDigest.com

Auto-Battling your Way to Victory is not a Good Design, by Jeff Witt, ggDigest.com

Genshin Impact has the Problems of a Major AAA Game AND a Major F2P Game, by Jeff Witt, ggDigest.com

Don't Monetize Skill-Based Games like a Stat-Based Game, by Jeff Witt, ggDigest.com

The Battle Pass Q&A you didn't know you Needed, by Jeff Witt, ggDigest.com